Friday, October 3, 2008

Using math while challenging myself, then analyzing racing data


What do you do when you've finished a game? Ended all the levels, gathered all the bounty, unlocked the locked?
You confound yourself of course...

Even though I finished Need For Speed Underground 2, back in [late] 2005, it is the only game I've been showing any interest in. Due to the underpowered chipset, my mobile Dell's graphic's card is based on, I've had to resort to playing low grade games, which meet 268mb [shared] video memory. What this means is, Colin McCrae DiRT, COD 4 and NFS: ProStreet all had to be omitted from my weekly gaming spree. So, being stuck with NFS:U2, and having e completed all the races TWICE, I challenge myself as is the norm. I think...
The titillative thing is, when I battle myself, it's hardly simple.

I have three alter-racer personalities for each race, which in turn means, each race is raced three times. In different cars. There are three teams...3 different soundtracks. [but all racing themed]
1 - Team A - is a group of simple racers, their SMALL cars are designed to look as simple as possible, while packing the latest engine-neering...
Audi.TT [500.1bhp @ 8,950rpms][368.8 pounds of torque @ 6,950rpms][tops @ 216mph]
Audi A3 [510.6bhp @ 7,550rpms][396.4 pounds of torque @ 4,650rpms][tops @ 216mph]
2 - Team B - has the latest in tuning technologies [wide body kits, carbon fibres], the whole works. They like to show off their specs in the form of decals. Many decals...The only lady driver of this hypothetical racing meet is in this group and ironically has the most powerful car!
Hyundai Tiburon [511.8bhp @ 8,100rpms][338.9 pounds of torque @ 7,000rpms][tops @ 222mph]
Nissan 350Z [523bhp @ 7,550rpms][415 pounds of torque @ 5,600rpms][tops @ 222mph]
3 - Team C - may be described as home garage mechanics educated at TOP schools..Crowd pleasers if they were. iHold dear to this group.
Mazda RX:8 [431bhp @ 9,450rpms][256.2 pounds of torque @ 8,400rpms][tops @ 207mph]
Mazda RX:7 [441.6bhp @ 9,250rpms][291.3 pounds of torque @ 7,700rpms][tops @ 213mph]



Races are done on the circuit mode, 3 laps [12 + Arbutus, the exact track] with catch-up-on and traffic-heavy. Each team chooses which car is going to be in the first race. [There are two races at each track; one reverse, and the other forward]
And now the mathematics...
The amount of data that is generated after 6 races, is HUGE. Many many numbers...Questions can be asked.
Who had the fastest lap?
Who posted the quickest race?
Who went the fastest?
Who had the best average speed?

The answers to these questions; I think of, as prizes...
An example of race data I use...

TRACK - 12th + Arbutus [Forward] lap record - 2.04.42
Team A - Audi TT [placed last]
finished in 7.23.75, fastest lap was 2.23.62, speed topped @ 201.4mph, avrg speed - 109.3mph
Team B - 350Z [placed first]
finished in 6.43.99, fastest lap was 2.06.47, speed topped @ 210.7mph, avrg speed - 120.2mph
Team C - RX:8 [placed first]
finished in 6.44.92, fastest lap was 2.09.97, speed topped @ 213.6mph, avrg speed - 120.3mph

TRACK - 12th + Arbutus [Reversed]
Team A - Audi A3 [placed 3rd]
finished in 7.57.49, fastest lap was 2.28.62, speed topped @ 188.8mph, avrg speed - 102.8mph
Team B - Tiburon [placed 1st]
finished in 6.57.40, fastest lap was 2.15.67, speed topped @ 208.3mph, avrg speed - 116.7mph
Team C - RX:7 [placed 1st]
finished in 6.46.18, fastest lap was 2.10.56, speed topped @ 213.7mph, avrg speed - 120.3mph

What if a racer's scores are forfeited if they place anything other than 1st!?
Imagine porting this to a database or graph! or be harsh and envision having a tournament of 1-track-3laps a race, [forward and reverse] with each team's car having a go in each race. [each car would be in 2 runs, forward and reverse, 6 laps]. Envision playing that tournament three times a day. I have yet to try, but I will...

Now where is that old Starcraft install disc....I'm tired of driving.
a few actual in-game pix.
TEAM A


TEAM B


TEAM C

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